Monday, 28 April 2014

High Poly Crate

Here is the finished high poly krate I baked and textured for this task. To bake this I used transfer maps in Maya, making the low-poly model the target mesh and the high-poly model the source mesh, I was then able to create a normal map and AO map tweaking the setting a little. 



Using the maps I then went into Photoshop set the snapshot and AO map to multiply and textured the krate using multiple metal textures, also applying colors to edges to give it a more sci-fi look. then saved as a targa and applied it to the low poly model, applied the diffuse and normal map. I'm pleased with the texture and bakes I think the krate looks realistic.

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